oh, and i made this game last week for klik of the month. i’m really fascinated by the phenomenon of pokewalker cheating: it’s a device that exists in order to give game-playing nerds game-like motivations to leave the house and walk around, but lots of people have spent lots of creativity coming up with complicated solutions to trick the pokewalker and avoid having to do some walking.
maybe unnecessarily, i wanted to make a game that encourages the same kind of solutions. the player’s scored on how much the mouse moves, but isn’t allowed to touch it. because it’s distance travelled that’s scored, the obvious solution of using chopsticks or something to prod the mouse around is inefficient, and i decided that was good enough.
i also like that it gives the player some of the responsibility for keeping the rules. i was talking to one of the authors of button (chicanery with pushups) this past week about how our reliance on the program as ruleskeeper is holding us back from making more interesting social games. (“how does the computer know you’re not cheating?” that’s not the point!)
the haunted mouse was a bit too complicated for klik & play, so i had to use game maker. but i wanted to make a klik & play game too, so i used the second hour to make a game about getting shot by amazons.