skip to content

digital: a love story

digital: a love story

before it was a transparent metaphor for valve’s clinical approach to game design, portal was an experiment in story-telling. rob swigart wanted to tell a story about communication as humanity’s final frontier, and what better format to explore the subject than in the place where technology is communication: the internet. in swigart’s portal, the player searches databases, finds passwords, chases references on wikipedia-like online encyclopedias, and uncovers a story about two minds reaching out to one another across immeasurable distances (all the while the player is doing the same).

digital is a story about the effect the internet has had on the way we communicate love, and is set, appropriately, in a simulacrum of a late 80s bbs. (it’s equally appropriate that a story about how we’ve co-opted machines to express emotions should be told as a videogame.) imagine uplink with a purpose, instead of content to be just a system. the system weighs down the story sometimes, and the game occasionally suffers from adventure-game pacing (events do not move forward until you’ve seen what the game expects you to have seen), but this story could not be told as effectively in another format.


  1. Leo wrote:

    I downloaded a copy of this for my mac, and i realised that this is a game that i should be playing with a pen and a notebook in hand. I didn’t get to the BBS scene, but i did hear about it. I am really happy that you brought this came to my attention :)

    3/2/2010 at 4:20 am | permalink
  2. increpare wrote:

    Just downloading now – it brings [url=]world of awe[/url] to mind in its format of presentation.

    3/2/2010 at 4:47 am | permalink
  3. L wrote:

    It really is quite charming – a little bit of cultural anthropology, in the way that Retro Game Challenge sort of is. And that’s not even mentioning the story.

    3/2/2010 at 10:14 am | permalink
  4. Jeff wrote:

    This is such a charming little game, I just finished it all in one sitting. I would have liked a few more puzzles but overall it was neat and quite immersive, especially running it fullscreen and ignoring everything else.

    3/2/2010 at 4:59 pm | permalink
  5. agj wrote:

    Both these games sound great. Will check them out.

    3/3/2010 at 2:45 pm | permalink
  6. Digital reminded me a lot of Interplay’s Neuromancer, only without all of the bullshit and with something interesting to say. I’ve pretty much been fervently wishing this game existed for the past ten years, is what I’m saying.

    3/4/2010 at 11:34 am | permalink
  7. LGM wrote:

    I really enjoyed this little game, didn’t take long to complete, but brought back nostalgic feelings. Hope they make a sequel. :-)

    3/7/2010 at 6:40 pm | permalink
  8. Filipe wrote:

    so so so good

    3/10/2010 at 8:36 pm | permalink
  9. noname wrote:

    Completed it twice. Liked it very much.

    1/3/2012 at 9:10 pm | permalink

post a comment

your email is never published nor shared. required fields are marked *

Parse error: syntax error, unexpected 'class' (T_CLASS) in /home/ccecce/ on line 25