my klik this month is a kind of sequel to here comes the judge, a game i made for the original klik-n-play pirate kart. i’ve always wanted to put the “grazing” mechanic from some shooters – letting bullets rub up against you but never close enough to actually strike you – into the context of not coming yet. since i have a windows seven computer now, i had to run klik-n-play in windows 3.1 which i was running in dosbox. i liked it that way – everything i put into the game had to come from klik-n-play, because importing outside resources (like i’ve usually done) would have taken much more time.
my favorites this month are virtua swordsman, an abstract and perfect two-player game, and cactus block, a game about building a path for your little avatar by placing blocks, but every time you click there’s a random chance of placing either a safe-to-stand-on block or a deadly cactus. i really like the way the game forces you to plan around chance. oh, and agj made a twine story about the money shot.
and speaking of the 100-in-1 klik-n-play pirate kart, my beautiful snowflakes, on saturday and sunday the 27th and 28th, we’re going to be creating the follow-up: the 371-in-1 pirate kart II. if we’re going to make three hundred and seventy-one games in two days, we’re going to need your help. all are invited. it’s klik-n-play, and you can make a reasonable approximation of whatever ridiculous game idea you may have sitting around your head in half an hour. so let’s do this! we’ll set you up with klik-n-play if you need us to.