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chicanery: edgeplay edition

chicanery: edgeplay edition

the original chicanery was a quick (made in a single day), abstract proof-of-concept. the concept was a digital game in which all the action of the game takes place outside of the computer. each player (two to four) holds down a key on the keyboard; when any player lifts her finger, she’s out of the game. the player who holds her key the longest is the winner. but the players are free to dislodge each other from the keyboard in any way possible.

i realized the game deserved a proper implementation during a discussion following my panel at nyu on the fifth, and cactus and messhof’s baffling insistence that they had no interest in making videogames which incorporate elements beyond the video and audio of the game. afterwards, over drinks, we talked about digital fighting games and how so much of the play takes place in the mental and physical space between the players themselves (mind fuck was an attempt at distilling this idea). slut told a story about bloodying her best friend’s nose over a game of chicanery, and i decided i needed to return to the game.

download chicanery: edgeplay edition for windows or mac

the first version of chinanery was completely abstract because all the game action took place outside of the screen – what context could fit that kind of dynamic? in the EDGEPLAY EDITION of the game, each player is holding a guillotine blade from falling on a game character locked in wooden stocks. being responsible for the providence of a hapless pixel person whose eyes dart to and from a precarious metal blade while persperation streams down her head could give players an incentive not to give up too quickly, i thought. (surviving characters go on to future rounds. there is no escape but the blade.)

like octopounce and shootin’ starcade, this game is designed to run continuously over the course of hours at events with many people. (and like starcade, it features a kickin’ track by amon.) feel free to leave it running at parties or conventions. you can change which keys the game uses (default are Z, R, N and P) in the keys.cfg file. to quit the game, hold the escape key, don’t just tap it.

the name of the “edgeplay edition” was chosen because the game involves guillotine blades. it has nothing to do with this thug.



  1. tim wrote:

    11/13/2009 at 5:53 pm | permalink
  2. plvhx wrote:

    yeah, you’re quite the broken record.
    game maker games doesn’t work on your computer. your loss.

    11/13/2009 at 6:15 pm | permalink
  3. plvhx wrote:

    fun game though. =)

    11/13/2009 at 6:16 pm | permalink
  4. Tim wrote:

    plvhx: you do know I write about game maker games every day right?

    oh wait. you don’t. well, your loss.

    11/13/2009 at 6:40 pm | permalink
  5. auntie wrote:

    hey let’s keep the fighting inside the games

    11/13/2009 at 6:42 pm | permalink
  6. Tim wrote:

    Thought I’d be helpful and point out a Game Maker error (even went through the trouble of uploading a screenshot) when plvhx decided to sling insults. I forgive the child “though”. :)

    11/13/2009 at 6:53 pm | permalink
  7. daphny wrote:

    guys you obviously need to settle this over a round of chicanery, you can use my computer, it works for me

    11/13/2009 at 7:10 pm | permalink
  8. plvhx wrote:

    tim are you tim w of the indie games blog?
    don’t you usually tell people on there to be nice in comments? i just think dumping an error-report image twice in a row is not very affable commenting. sorry.

    let’s be friends okay, i’ll even let you beat me at chicanery.

    enjoying the coincidence of a belligerent ‘tim’ in an edge post though, can’t lie.

    11/13/2009 at 7:58 pm | permalink
  9. L wrote:

    Now those ‘prisoned pixel people are just cute.

    11/14/2009 at 12:23 am | permalink
  10. Nice game. But my keyboard dosen’t register when four buttons are held down simultaneously =(

    11/14/2009 at 2:00 am | permalink
  11. halfassured wrote:

    Those are some very well-done pixelfeet.

    11/14/2009 at 8:38 pm | permalink
  12. glossolalia wrote:


    11/14/2009 at 10:02 pm | permalink
  13. Jazmeister wrote:

    This game exists behind a behavioural barrier for me. I don’t touch people. I could only play this if I busted out my nine.

    11/15/2009 at 1:12 pm | permalink
  14. enric wrote:

    great concept and nice execution. congratulations!

    1/8/2010 at 8:57 am | permalink

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