last week! nyu! game design panel! cactus gulped some booze beforehand so he would talk during the panel. he told me “fuck you” for not having played alex kidd. messhof slouched next to dapper moderator charles pratt and grimaced a lot while gesturing with his hands. there turned out to be a bunch of people in the audience who should have been sitting on the panel, including bennett foddy, creator of qwop and a number of other games i like better. to amend the situation, we we went out to drink with dr. foddy, anthony carboni, frank lantz and some other miscreants after the panel.
the panel was recorded (though my mic escaped down my top at some point – fortunately, i’m loud) and should be available to listen to at some point, but here’s a spoiler: the most surprising moment in the panel was when my slut asked whether the panelists had any interest in making games with non-digital elements (not even board or card games, maybe just something like sharkrunners, which incorporates the positions of tagged real-world sharks). both messhof’s and cactus’s answer was a curt, emphatic “no.” which is curious, since i’d argue that messhof’s games already incorporate physical elements like the steering wheel that thrill of combat was played with while it was installed in mocca toronto.
in case you were either too cool or to far from new york to attend, my slut and our mutual friend, dr. mary t. burgers, took a whole bunch of photos (there are some pics of a nude slut in there; if you’re scared, don’t scroll past the edamame). pictured above: i present slides on boot-licking as narrative. but this photo is my favorite.