rom check fail stitches together the most iconic games of the eighties with the unifying thread of the glitch. the goal is to clear each screen of enemies, but they might be space invaders or asteroids or the qix and you might be mario or link or the defender and each of these things is prone to change in the midst of a sprite scramble every few seconds.
what i like about rom check fail is that implicit in its design is the understanding that there’s a common vocabulary of videogames. each avatar has its own verb: mario jumps, the tank shoots, pac-man gobbles. the game emerges when different verbs are set against different objects.