below the house (mac version) is my entry in ludum dare 15 (a forty-eight hour games design competition). the house is new york, and the- actually, it’s just about exploring the caverns below your house.
that was the theme this time: caverns. and i knew right away that i wanted to draw the maps, not sculpt them out of 8×8 blocks, to mimic the twisting, irregular shapes of natural caverns. fortunately, the way game maker handles collision detection makes this really easy: i did the same kind of thing in all roads.
i also did the same trick with light that i pulled in that game (it’s just using drawing depth craftily). “flashlight” was one of the ludum dare themes that wasn’t voted as high as “caverns,” but as i worked on the below the house it became evident that (PRO-TIP) what this game is really about is the flashlight.
i challenged myself, technically, in a few ways, but none that should leap out and announce themselves, if i’ve done them right. the source file is included, as per ludum dare rules (it’s not just about getting there, but in showing others how you got there), so feel free to poke around if you have game maker.
oh, and i’m moving from new york to berkeley, california on september 12. thanks, piggy!