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afternoon in the house of secrets

afternoon in the house of secrets

(now available inĀ spanish, thanks to david marchand.)

it’s that klik of the month again. all you no-shows had better “no-show” your face around me until i’ve cooled off! if you know what’s good for you!

afternoon in the house of secrets was made in twine in two hours. it’s inspired by maze and praser 12 and maybe, in spirit, planetarium.

others this month: agj made a suspiciously similiar game to mine, as increpare did last month. qrleon made the raddest game possible. and armpitman made a game about brian crecente menacing tim schafer, who gets increasingly wetter.

here’s something cool: snapman, who organized the glorious tranwrecks community chainwreck, is running a collab-pertition for klik & play demos – you know, in the style of demoscene demos. it’s also possible that in the near future we’ll be doing a follow-up to the 100-in-1 klik and play pirate kart, and we’ll need YOUR help if we’re gonna make 256 games in two days! keep your ears to the ground.

25 comments

  1. daphny wrote:

    your game is dumb and makes no sense

    7/18/2009 at 10:50 pm | permalink
  2. katkent wrote:

    I got lost. I’m not a gamer though.

    7/18/2009 at 11:52 pm | permalink
  3. Blind_In_Texas wrote:

    A room full of stuffed animals that you feel sorry for, weapons, fire damage, fish you can’t get to and being looked at by creepy plants. Taken in that order it’s more like Revenge Of the Vegans in the House Of Secrets.

    7/19/2009 at 2:15 am | permalink
  4. Terry wrote:

    I really wanted to do this one but I was off watching the new Harry Potter film. (It’s pretty good!)

    7/19/2009 at 8:21 am | permalink
  5. Kepa wrote:

    God there’s so many secrets

    7/19/2009 at 10:09 am | permalink
  6. Evan wrote:

    As much as I enjoy the Revenge of the Vegans aspect, I have to say that I can’t even figure out one of the numbers, much less 5.

    7/19/2009 at 12:23 pm | permalink
  7. Strong wrote:

    I really wanted to be there, but I was visiting family for the weekend and such. Which really makes me sad, because this was the first week that the KotMK has happened and I didn’t make a game for it since January.

    7/19/2009 at 1:59 pm | permalink
  8. auntie wrote:

    strong, you’re lucky you’re the darling of the glorious trainwrecks community. you can redeem yourself by making amazing klik and play demos for the action point party!

    7/19/2009 at 3:28 pm | permalink
  9. auntie wrote:

    HINT: the combination is in plain sight.

    remember that secrets are for keeping! if you find it, please don’t spoil it!

    7/19/2009 at 7:56 pm | permalink
  10. snapman wrote:

    You do realize that you made a Flower Sun and Rain type game, right?

    7/20/2009 at 10:00 am | permalink
  11. auntie wrote:

    i don’t make the player sit through a ten-minute-long movie of random words juxtaposed with pictures of an actor running down hallways and falling into a pool.

    anyway, there was a bug that made the secret only visible in firefox. kirk pointed it out to me, and now the game should work right with internet explorer and that google thing.

    7/20/2009 at 12:10 pm | permalink
  12. BeanBean wrote:

    12345

    Sadly it’s a casket and not my luggage…

    7/20/2009 at 3:41 pm | permalink
  13. snapman wrote:

    In reference to the number-code entering mechanic, not the flavor videos.

    So the secret isn’t in the text I’ve been carefully reading all this time, but somewhere else on the browser pane? That’s frustrating, and even more meta than FSR.

    7/20/2009 at 4:07 pm | permalink
  14. auntie wrote:

    no, it’s definitely inside the on-screen text.

    7/20/2009 at 4:50 pm | permalink
  15. Cossix wrote:

    I missed it too. I just wasn’t feeling particularly productive on Saturday :( Maybe I’ll make it up somehow.

    7/20/2009 at 6:27 pm | permalink
  16. auntie wrote:

    you should make a klik demo. i’m almost positive you could make an amazing one.

    7/20/2009 at 6:50 pm | permalink
  17. eskaibo wrote:

    I won, but if you could only find the secret in Firefox then I’m pretty sure I didn’t see it.

    7/22/2009 at 5:42 am | permalink
  18. Evan wrote:

    I couldn’t see it because of the wrong browser. Got it now, it was where I initially suspected it would be.

    7/22/2009 at 5:56 am | permalink
  19. snapman wrote:

    Yawn, found it. Is it too much of a spoiler to say the secret is a spoiler?

    7/22/2009 at 5:32 pm | permalink
  20. auntie wrote:

    YAWN, I’M SO OVER TWO HOUR TEXT ADVENTURES WITH UNORTHODOX SOLUTIONS

    KEEP TRYING, AUNTIE, I’M SURE YOU’LL MANAGE TO IMPRESS ME SOMEDAY

    7/22/2009 at 5:43 pm | permalink
  21. snapman wrote:

    Hahah no my sleepyness was not connected to the game. Sorry if it sounded that way. ;-)

    7/23/2009 at 10:12 am | permalink
  22. snapman wrote:

    Although, ideally, some flavor-text accompanying the secret (in the same manner) would be neat. Something about noticing something only visible in your own shadow or something?

    7/23/2009 at 4:21 pm | permalink
  23. shMerker wrote:

    It’s also not that hard to find the solution by brute force if you pay attention to the address bar.

    8/24/2009 at 2:37 pm | permalink
  24. Casey wrote:

    Cool. How were you able to get your choice macros or whatnot to work? I can never get mine to work properly. It’s almost like I don’t have something installed.

    9/18/2009 at 10:50 pm | permalink
  25. auntie wrote:

    i’ve got two “scenes” for each number in the code, one on the correct track and one on the incorrect track (secret hint: they’re differentiated by a single space in the scene title). each scene in the correct track has a single link to the next scene in the correct track: all other links point to that scene in the incorrect track. once you’re on the incorrect track, you can’t get back to the correct track (because at least one of the numbers you’ve entered is incorrect).

    it’s a bit convoluted of a solution but it works well enough.

    9/19/2009 at 11:46 pm | permalink

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