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jill off harder

mighty jill off was first released on february 29: leap day. eight months later, and suspiciously in time for the independant games festival, we (andrew “andonuts” toups, james “harveyjames” harvey, and myself) have revised our reenvisioning of mighty bomb jack.

get mighty jill off here!

so what’s new in this version? the sprites and tiles were originally drawn on an extra-dark monitor. on a brighter monitor, some colors are far too close, and too light. all the sprites and tiles in mighty jill off have been recolored. native joypad control has been scrapped (if you want to play with a joypad, xpadder works great); however, you can now use SHIFT, CTRL or the SPACEBAR to jump instead of Z. the music is now actual nes chip music, composed in famitracker, and loops as it should. much of the art has been rescanned or redrawn (you can see the new title screen above). jill gets back up much faster after a brush with a spike or spider.

there’s also an entire second tower for players who are too good at the first! eegra described mighty jill off as a game that never repeats itself, and i’ve taken care not to retread old ground in the jill off harder stages. my goal was to achieve what the famicom disk system version of super mario bros. 2 (alternately known as “the lost levels”) was to super mario bros.: a set of levels with the same sprites, the same characters and the same rules, yet provides a much different and harder experience, one which expects the player to be intimately familiar with the workings of the game and plays with the player’s expectations for that game.

getting to the second tower requires skill: you’ll need to clear the first tower, the original jill off stages, in under twelve minutes. there’s also a secret code that lets you skip straight to the second tower. how do you get this code? donate to the creation of more games like jill off! anyone who donates a (us)dollar or more using paypal will recieve the code by email. just click the button below:


the mighty jill off fan art competition (and mighty jill off terrible mspaint porn competition) are both still underway. (both of those links contain risque and pornographic content. watch out!) james harvey is creating a pair of customized sneakers for the person who creates our favorite piece of mighty jill off-inspired art by halloween. customized sneakers are rad! submit to our contest!

and if you like competition, my best time through mighty jill off’s first tower is 8:45! (my best time through the second is a minute less.) how fast are you?

48 comments

  1. I just got around 12:45, but my computer ran out of battery halfway through and I had to run to plug the fucking thing in. I totally would’ve gotten it in under 12 minutes otherwise. (I kind of wish it saved my exact time in a highscore table :/)

    I’m guessing you basically don’t die in an 8:45 run.

    10/16/2008 at 12:45 am | permalink
  2. Am I blind? Where’s the download link?

    10/16/2008 at 5:25 am | permalink
  3. Cossix wrote:

    21:56 for harder mode! FFUUUCCK ITS FUCKING HARD

    im totally making a longplay video

    also im glad to see that im not the only one who didnt figure out to go to the OLD PAGE for the NEW GAME which is counter-intuitive if you ask me

    post a damn link, woman

    10/16/2008 at 5:29 am | permalink
  4. Cossix wrote:

    oh that was me, daphny

    10/16/2008 at 5:29 am | permalink
  5. auntie wrote:

    i posted a link!

    i actually died a few times during the 8:45 run, though i have completed the normal game (the first tower) without dying.

    10/16/2008 at 5:33 am | permalink
  6. Waaait, so I have to download MJO again, and it’s a new version? I’ve been looking for a big flashing sign saying “JILL OFF HARDER HERE”

    Man, I hope my computer doesn’t have another breakdown when I try and run it. :s

    10/16/2008 at 5:35 am | permalink
  7. Ahhhh, nuts.

    10/16/2008 at 5:43 am | permalink
  8. Hunter wrote:

    Hi dess! Email me if you’d like help porting Mighty Jill Off to XNA (and, thus, to XBLA).

    10/16/2008 at 11:38 am | permalink
  9. Zaratustra wrote:

    Now I know why the game has that title.

    Because my hands fell off after I finished it

    MY HANDS

    (I got 16 whippings)

    10/16/2008 at 12:44 pm | permalink
  10. daphny wrote:

    purplechair wold you like that picture to be a submission for the bad jill art contest

    BECAUSE IM MAKING IT ONE

    10/16/2008 at 7:30 pm | permalink
  11. Cycle wrote:

    This game was beta tested by the legendary Andrew “Cycle” Adams!

    10/16/2008 at 8:31 pm | permalink
  12. auntie wrote:

    but hey, owen, at least that gibberish kind of looks like authentic nes gibberish!

    hunty, i don’t know how interested i am in porting jill off – i’m more interested in new projects on new platforms – but i’ll let you know if i decide i want to work in xna.

    10/17/2008 at 2:04 am | permalink
  13. Barton wrote:

    Oh my god the end was like I Wanna Be The Guy hard. Lots of fun though, thank you for the 28 minutes of pain.

    10/17/2008 at 5:24 am | permalink
  14. Mitch wrote:

    Is there a code to turn off the stupid ‘boot licking’ stuff? I know it’s all alternative, etc, but it’s really stupid.

    Also, I’d pay for a code that changes the main character into an attractive person. Or is she based off of the author?

    10/17/2008 at 7:52 am | permalink
  15. Mitch is so edgy he’s gonna fall off himself.

    10/17/2008 at 2:03 pm | permalink
  16. Mitch wrote:

    If you say so.

    Basically, the quirky S&M stuff is pretty tired, and really dumb.

    And also, Anna needs to consider not allowing any actual pictures of herself onto the internet. I know she shuns society’s idea of beauty or whatever, but that doesn’t mean we do. Egads.

    10/17/2008 at 2:07 pm | permalink
  17. auntie wrote:

    have you really played so many s&m platformers that the thought of slogging through another is just too much for you? there are plenty of other freeware platforming games. i’d recommend knytt stories, but i’m not sure the protagonist is up to your rigorous standards of beauty.

    10/17/2008 at 4:08 pm | permalink
  18. Mitch wrote:

    No, but having played this one, I think it’d be cool if there was an option to remove the corny, tongue-in-cheek, boring S&M stuff. It’s a cool game, and fun, and then goes and craps on that fun by boot-licking and other crap. Ugh. It’s just not funny, and if it’s trying to be anything else but funny, I’d love to know what that is.

    And Knytt Stories is really good. It’s by all means up to any standard I hold.

    10/17/2008 at 4:15 pm | permalink
  19. Keller wrote:

    Am I missing something, or is the 2nd tower like NES TMNT style impossible?

    10/17/2008 at 5:24 pm | permalink
  20. Mitch wrote:

    Yeah, it’s pretty tough. At least there are reasonable checkpoints (maybe even too many!) and you can’t run out of lives.

    And it’s actually fun, unlike that wretched game.

    10/17/2008 at 5:38 pm | permalink
  21. Evan wrote:

    Not only is JOH a fantastic game, seeing comments like Mitch’s and Guy’s (TIGSource thread comment #16) are like an extra special ending in which trolls somehow express more pain than they cause. It’s a beautiful thing.

    10/17/2008 at 7:04 pm | permalink
  22. Mitch wrote:

    Evan, I actually enjoyed the game, and totally “get” the “humor,” it’s just not funny and not interesting. If it had just been about getting to the top of the tower, it would be even better.

    But Ms. Anthropy finds it necessary to inject lesbianism and other counter-sub-whatever-culture references into her games for no reason. It takes away from the experience, honestly.

    10/17/2008 at 7:29 pm | permalink
  23. I personally don’t care about the narrative subject matter.

    For me, the big disappointment was that the play control in this version is spotty and therefore a total piss-off.

    The first version of Jill Off, I didn’t have these seriously dodgy problems with the jump button. I don’t know what you did, but I’d really suggest figuring out what went wrong.

    10/17/2008 at 7:38 pm | permalink
  24. auntie wrote:

    i’m a dyke. why would i make a game about a male hero rescuing a princess? there are more than enough of those already, if that’s what you want.

    10/17/2008 at 8:07 pm | permalink
  25. Sergio wrote:

    Why does this game remind me so much of Jill of the Jungle? I love that.

    Something I find odd is that donating money to get Jill Off Harder is like an easy way out, so it seems less in the spirit of the game but it’s more beneficial to you. Maybe I shouldn’t be reading into something that’s not actually part of the game…

    10/17/2008 at 8:32 pm | permalink
  26. I thought that the intro was necessary to give a motivation to our horned heroine, while also implying that people who play games that are “nintendo hard” are masochistic. And lesbians, I guess. So, let us cease to hate, and begin, rather, to appreciate.

    10/17/2008 at 10:11 pm | permalink
  27. analogosagnos wrote:

    Heeeeey Dess. So this game is fantastic (again). But uh: http://img523.imageshack.us/img523/8871/johstuckde0.jpg

    I respawned here and can’t move. Well actually I CAN move. I can look left and right within that space, but I can’t leave it. Guess I’ll donate ’cause I just played standard JO like three times in a row.

    Also I had some spotty jump button stuff here and there too. Dunno what’s up with that, but I decided to play it with a stick a bit for the hell of it and it’s pretty nice. Especially for those (spoilers or something) pixel-small fire ledge jump things.

    10/17/2008 at 11:13 pm | permalink
  28. Evan wrote:

    I felt the same way, Sergio. Donate anyway!

    10/18/2008 at 4:08 am | permalink
  29. Zaratustra wrote:

    I had some issues where Jill wouldn’t jump when I pressed the button too. I had another issue where when she refused to jump too many times the keyboard flew off the window, but I think that’s local to this system.

    10/18/2008 at 4:13 am | permalink
  30. Mitch wrote:

    I think the point of donating to get the code is that you will be able to skip right to the harder tower every time you play. I still hope that everyone would get there the ‘proper’ way once or twice first, to prove they can. :)

    And regarding:

    “i’m a dyke. why would i make a game about a male hero rescuing a princess? there are more than enough of those already, if that’s what you want.”

    There are plenty of jumping games that don’t involve sexual goals. Also, you know damn well that not every video game author feels it necessary to make every game a subtle (or not-so-subtle) reflection of themselves.

    10/18/2008 at 5:59 am | permalink
  31. auntie wrote:

    i’ve uploaded a new version of the game that hopefully addresses the jill-not-jumping issue some people have been having, but i can’t guarantee it. could people who’ve complained about it play the new version and report on whether they’re still having problems?

    that respawning in the ground is a new one for me. if you could tell me where you died and what you were up to it would help me to reproduce the bug.

    10/18/2008 at 6:47 am | permalink
  32. analogosagnos wrote:

    Was kinda hoping the picture would tell the story well enough. I guess I’ll get back there in the new version so I can explain it a little better.

    Um! (PUZZLE SPOILERS) It’s right after the part where you have to determine gaps in the floor and ceiling via shadows. I’m pretty sure I died on the second of three rows of fire things. Maybe I was still holding or mashing jump or something, I dunno, but I spawned in the spot in that image. I can’t get it to happen again though, so it may have been a pretty big fluke.

    10/18/2008 at 8:08 am | permalink
  33. Evan wrote:

    The not jumping only really happened to me when I had just stopped my jump right before landing (so when I was jumping up to a platform and trying to minimize time).

    10/18/2008 at 9:00 am | permalink
  34. Guy behind the sofa wrote:

    Mitch, get the sand out of your vagina it’s making you kinda bitter.
    If you don’t like the game then go play something else instead of forcing your opinion onto other people.
    It’s Dessgeega’s game, not yours.

    And besides what Jill off without boot licking would be like Super Mario sans the princess.

    10/19/2008 at 8:15 am | permalink
  35. Dustin Long wrote:

    I also respawned inside a wall. The place I died was directly below the first window with the sparkly star.

    From what I saw though, the second tower is incredibly devious! Excellent stuff!

    10/19/2008 at 6:02 pm | permalink
  36. Dock wrote:

    Fantastic game, it’s a really good idea for a game and brilliantly executed. Congratulations!

    10/19/2008 at 6:16 pm | permalink
  37. Septagon wrote:

    I quite like the game, but am experiencing joypad issues. Buttons are recognized, but not movement. I’m using Xpadder 5, XP sp3, and a 360 controller with the XBCD drivers.

    10/19/2008 at 11:07 pm | permalink
  38. Septagon wrote:

    I just finished my first run through tower 2. I felt happy and determined and frustrated all at once! This is definitely one of the best designed games I’ve played recently. In terms of feedback, I felt a few rooms were too single-mindedly focused on laying out new rules, without offering anything on other fronts. In the first tower I felt you did a better job of knitting all the separate parts together into a whole. But great work, I look forward to playing more of your games in the future!

    10/20/2008 at 12:32 am | permalink
  39. Radiation wrote:

    Yeah, just beat the 2nd tower. I thought it was a lot more fun than the first one. I beat this game before and enjoyed it thoroughly the first time, but I honestly felt the level design was a little bland. Seeing all the elements rearranged and forcing you to exploit the little things in the game with teeny little puzzles that still make me feel smart and are hard to do are awesome.

    15:28 for first time on 2nd tower. Honestly I felt that the second one was just plain fun. The first one was pretty fun, I only really got incredibly frustrated and swore a lot when I was trying to break 12 minutes, getting 1 second off on one certain attempt. Later I just played it for the heck of it and beat it in 9:17 without even trying, heheheh.

    10/20/2008 at 9:18 pm | permalink
  40. neorevenge wrote:

    MMM i want to check this game out but i get a unexpected game error whenever i try to run it, tried downloading the game again and didnt work, any ideas what might be causing this/how to fix it?

    10/23/2008 at 10:06 pm | permalink
  41. Manolo wrote:

    EXCELENTE JUEGO GRACIAS

    Me encanto los aires de Bomb Jack, volvi a tener 12 años :’)

    GREAT GAME, THANK YOU VERY MUCH

    10/29/2008 at 11:31 pm | permalink
  42. I. wrote:

    Thank you very much for the game and for all the improvements after releasing the first version.

    11/1/2008 at 12:50 pm | permalink
  43. late, i know, but i missed this somehow

    dam good job

    3/9/2009 at 6:06 pm | permalink
  44. sdasda wrote:

    man, this game is total shit. get a life. fuck.

    5/31/2009 at 6:10 pm | permalink
  45. sdasda wrote:

    man, this game is amazing. get a fuck. life.

    5/31/2009 at 6:15 pm | permalink
  46. TrevHead wrote:

    Love the game ive come across a bug where i respawn in the ground and cant move. Its the 3rd or 4th area in the harder game.

    Its a real pain having to quit as ive played thru the 1st game just to play jill off harder.

    3/12/2010 at 8:52 am | permalink
  47. Alasdair wrote:

    I love the idea of this game – when I heard about it, I had to try it out – but then I remembered I suck at these types of games and got stuck about 30 seconds in. X(

    Oh well, thanks anyway! :)

    3/29/2011 at 8:11 am | permalink
  48. Antsan wrote:

    Man, this game is awesome. Thanks for making this!

    3/2/2012 at 4:51 am | permalink

One trackback/pingback

  1. JILL OFF HARDER | harveyjamestm on Tuesday, March 1, 2011 at 6:52 am

    [...] the revised edition of our game, JILL OFF HARDER was released today! New levels! New artwork! New music! I hope you’re all going to play [...]

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