la la land

communication is abstract; between what is communicated are spaces called ambiguity. it is within these spaces that what is communicated is interpreted. videogames, being inherently a form of communication (the player provides input, the game responds with output, the player responds to that output with further input), contain a great deal of abstraction.

the la la land games, of which there are (to my knowledge) five, are haunting and surreal short tales. in the way that static might draw attention to the pauses in a phone conversation, la la land emphasizes those vast between-spaces in the dialogue between player and game. it is here that the games take place.

la la land is highly regarded in my circle of friends but rarely-mentioned otherwise; i was happy to see la la land 5 in paul eres’s hundred game maker games video (and close on the heels of mighty jill off, too). i’ve known the games to be hard to find for a while, particularly the first (and fairly different) episode, so i’m hosting them here: all five la la land games.

34 thoughts on “la la land”

  1. hot damn, i can finally play the first one. thanks for hosting it!

    incidentally, this series has absolutely transfixed everyone i’ve shown it to. i tried to email the creator once but to no avail. somebody find that guy and interview him!

  2. Is there an ending to the first game, or does the number just keep counting up?

    Either way, these were really awesome. I don’t pay much attention to the GameMaker scene, so I never would have found out about these…

  3. One of the many magical moments at KE3: Andrew Toups has just rigged his laptop to display on the television, and he introduces us to La La Land. It’s an excellent way to experience the games; too bad those conditions are so difficult to reproduce.

  4. as far as i know, there’s no ending to la la land 1. the other episodes all tell definite (if ambiguous) stories; the first is what costik would call a “tone poem”. rather than leading the player through a narrative, it imparts a mood. pretty effectively, too.

  5. I love the La La Land series. I thought I was the only one that had the first one.

    Fantastic games.

  6. I’m really into this kind of stuff!
    Games with a weird atmosphere like La La Land, the Mother series, Yume Nikki, Neftelia (you can see videos of it on YouTube), Switch/Panic… I think this weird/inexplicable stuff is called “tanasinn” by the Japanese.

    BTW, these Hatsune Miku videos are also similar to La La Land:
    http://www.youtube.com/user/competor
    Be sure to see Fuzaino Mori Inside & Fuzaino Mori Outside.

    I hope you still check comments on old posts… :<

  7. These don’t seem to be working for me for some weird reason. They open and run, but not in any way that I can view or interact with, other than seeing them listed under processes if I open up the task manager. I dunno, maybe my computer’s just weird about it?

  8. they don’t run on my computer either. i think it’s because they were made with a super-early version of game maker and windows seven doesn’t play well with anything more than a few years old. maybe someone could decompile the games and build them in the latest windows version of game maker? maybe that’d work?

    i’m at least happy that this game is finding a new audience in mac users.

  9. Hey I love this series a lot.I thought that the music in these games was aces and was sad to see nobody post mp3’s of it. I am not sure if anyone still visits this page but I was able to extract the music and sprites from all the games in the La La Land series. If anyone’s interested in those here are the links

    http://www.mediafire.com/file/hfw6xn5b69zbsw8/La%20La%20Land%20Series%20Music.zip

    http://www.mediafire.com/file/ucntsg98s87ud3w/La%20La%20Land%20Series%20Sprites.zip

  10. There are gift businesses that specialise in manufacturing affordable gift items for corporate purpose

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