i’ve actually given some thought to designing a two-player game with controls that would cause the players to have to actually physically interact outside the game. i briefly had an idea for a game called ‘DO NOT LET GO OF THE BUTTON’. each player has to keep her finger on a different key for longer than the other players. the idea, of course, is that players would invariably attempt to get other players to loosen their grip through chicanery.
when i mentioned this to patrick in my eegra interview, i realized it warrented implementation. chicanery is a fairly bare-bones implementation of the concept for up to four players. each player places a finger on the Q, C, T or M key. when the countdown is over the game begins: the last player to release her key is the winner. players are encouraged to use any available means to coerce the others into losing the game.
i am not responsible for any damage you may cause to your friends, relationships, or computer. i think the most computer-friendly solution would be to use xpadder to map the Q, C, T and M keys to joypad buttons, but i must stipulate that the buttons be on the same joypad.