one of the things that fascinates me about folks’ fetishes, or at least the fantasies that represent their purest platonic expression, is the specificity of them. my legs need to be in this exact position; the device restraining me has to be shaped exactly so, otherwise there’ll be no space for the ghost hands to fit through. this is why conspirators of pleasure is the most perfect movie about the human experience: there’s so much meticulousness involved in arranging each character’s fantasy, so much planning, so much RITUAL.
one of the things that has always contributed to the mythic power of the glitch in digital games is how much ritual is involved in summoning them. read this description of how to access the minus world in super mario bros.:
Mario can get to the Minus World by going to World 1-2 and standing on the pipe that leads to the Flagpole at the end of the level. Mario should move to the far left end of the pipe, then duck while facing left. While ducking, the player should jump. While in the air, Mario should move right, so that when he’s about to come back down, he should be just under the ceiling next within this moment. It may take the player several tries, for Mario must land in an exact spot on the pipe in order to travel through it.
kyle reimergartin’s fjords is, essentially, a minus world, or a constellation of them. i need to send up my grappling hook to open the portal but if i do it HERE then the portal will block me from using my grappling hook after i pass through, so i need to open the portal HERE, fall and go through it, then take one step to the left and hook up from there. every tool that you have access to in exploring fjords’ world is itself a process that changes that world, and you come to understand them as rituals – powerful rituals that can make solid walls as passable as paper, but have to be staged correctly, to be approached with respect, to be understood.
fj0rds costs seven dollars, and is the most interesting digital space i’ve explored in a long time.