so i put my newest twine piece up for sale, but that doesn’t mean i’m going to stop making free games. as i told leigh alexander, part of my trepidation about putting my games behind paywalls is that the people will the least money and means, the people with the least access within games culture, are the people i most want to have access to my games. i still want to make games that are free – but i also have a hard time making ends meet when most of the work i do for games communities is unpaid.
to that end, i’ve decided to open a patreon account. that means you can commit to paying me a certain amount of money – five dollars, ten dollars – whenever i make something. (if you pledge at least twenty-five dollars, i will whisper your name into a lover’s ear.) specifically, whenever i release a game for free – a non-digital game like uroos maluroos or the twine thing i’m working on right now about queer love and the end of the world – i get some money for it.
and the games i make are totally 100% free to everyone, whether they paid or not, same as they’ve always been. but now the time and work i put into them will help me with my rent a little.