a lot of games and the media surrounding them have been lost forever. some of that ephemera has been thankfully captured, scanned, put online by armchair archivists. fan magazines, instruction manuals, art books, comics and trading cards and calendars, hint books, gamebooks. i’ve managed to accumulate whatever i could. recently – i’m avoiding details – one of the biggest sources of this stuff disappeared from the internet. leaving me with over 35 gigs of GAME HISTORY burning a hole in my hard drive.
no, really, my hard drive failed. i had to buy a new one.
meanwhile, the generous dana kipnis gave me some space to host an archive: not enough to hold thirty-five gigs, but hey, i decided, i can rotate stuff periodically. then colin marc wrote some quick python code to generate a list of links, and there was no reason not to do it.
ANNARCHIVE is now online! our first feature: the home of the underdogs gamebook collection, a bunch of gamebooks recovered from sarinee achavanuntakul’s late (but living) game archive site. sarinee is gaming’s first historian and archivist; it’s only fitting that annarchive be dedicated to her. check out the “be an interplanetary spy” series, a bunch of visual puzzle / comic gamebooks that attempted to ride the popularity of arcade videogames, and the fifth issue of diceman (a comic gamebook series), featuring a playable political cartoon starring ronald reagan and illustrated by hunt emerson.