here are some twine games i have enjoyed in the past while.
select a decision is a series – two volumes at present, more if the “about” page is being up-front with us – that captures the beautiful, contradictory, tangential style of the early choose your own adventure books really well, its own whimsical digressions occasionally approaching the sublime. doesn’t dip into the “bad translations are funny” well too much to be annoying, thankfully. i’d like to see these as actual physical books, i say as someone publishing an actual physical choose your own adventure book.
fuck that guy is pretty hot gay smut. i like the scene where you suck the dj’s cock, even though it’s the least hidden.
reset is i think my favorite game to come out of the recent twine jam. it fucks with the player’s perception in some fun ways – a layer twine authors don’t often mess with. it also contains a transhumanist kink scene, which is obviously of interest to me – although i was talking to one of my partners about this game the other day, and we agreed that the domme character in this story comes off as manipulative, despite the author’s stated intentions otherwise.
bigger than you think wasn’t actually made in twine, but is a neat hypertext game nonetheless. it’s about storytelling, about mystery and the compulsion to mystery, about games as compressed oral tradition. it also contains a few puzzles that i had to solve through haphazard try-everything-everywhere guessing, and a few that whose solutions struck me in a flash of insight.
hungry is an interactive sex dream – not about sex but flavored by sex, a tour through a subconscious landscape flavored by the bodily urges that haunt our minds like phantoms, getting a word in here or there while we’re dreaming. i like games about dreams that make me feel like they understand the logic of dreams, the changingness of them.
what’s in a name? is a game about biphobia in queer communities, about escaping one closet to find yourself landing in another. it’s a good example of how important twine has become to my experience of videogames – a couple weeks ago, i could never have said i’d played a game about internalized biphobia. now that’s changed. this is history – the history of games – and you are there.
and last, memorial is just that – a memorial to a dead brother, a record of a relationship, a collection of photos, words, memories. and what’s more, it fits this format so well. some of the transitions are heart-stoppers. i felt the ice in my veins. this is what videogames look like now.