i made the original climb skull mountain for the gdc pirate kart. it was the product of wanting to make a game about a pile of skulls, deciding to finally fiddle with stencyl’s physics options, and only having an hour or so before i had to go to a friend’s house. i was never completely satisfied with the original – it didn’t quite have that perfect sisyphean feeling where the flag at the top of the mountain is snatched out of your grasp the moment you’re about to grab it. the mountain of skulls wasn’t quite precarious enough.
so i made a new version where skull mountain is on top of a cliff. that seemed to work.