so what do these two have in common? they’re both meticulously crafted little puzzle boxes, the two i’ve most enjoyed in recent memory. in both i found puzzles that felt like they yielded to several possible solutions, yet ultimately fit into an overlying order.
asciivania reminds me of childhood fantasies informed by winnie the pooh cartoons, of exploring landscapes made of words, the abstract made tangible. the old “guru” who gives you a useful tool might here be represented by the word guru, which offers you one of its letters so that you may complete the word yourself. that’s what you do, use an increasing arsenal of letters to complete words and remove them from the landscape. there’s a lot of whimsy and cleverness here.
corrypt also reminds me of a childhood fantasy, a fairytale where you ultimately get what you wish for and discover it’s not what you wanted. it’s like the story of midas, where a gift turns out to be a curse. reminds me of a game i made. my friend channing discusses the story in greater detail, though i recommend playing the game first with your expectations unburdened. it’s free for windows and mac here, a buck for the ipad here.