the message is a brilliant, artfully written, suspenseful game. i’m not going to talk about the plot.
instead, i’m going to talk about a minor detail that impressed me. being a twine game, the message is just text and images. but the front page “recommend[s] listening to some space music while playing.” and links to a thirty-minute track of just that kind of music – more than enough to last the entire game. what i like about this is now courteous and non-insistent it is. listen to whatever you want! listen to nothing. we recommend space music if you’ve got it – no? try this track.
digital game developers are increasingly interested in controlling as much of the player experience as possible – this is an example of what porpentine called a “non-coercive element” of the game. (her own game, the sky in the room, features a supplemental piece of music as an optional youtube link.) i like this, giving the player a gentle recommendation instead of enforcing a rule. it’s nice.
this game is great.