i took an economics class in college, once, before i dropped out. i remember our teacher, a wiry capitalist, explaining that price is a measure of how much someone wants something. say a bunch of people are competiting to rent an apartment. the one who is willing to pay $500 more than the others is going to get it, because obviously that person wants it most.
“hold on,” i said (i may have raised my hand), doesn’t that actually just mean that the other people can’t afford the apartment? isn’t poverty prohibitive? no, he insisted, in the ideal free market invisible hand capitalist system, how much someone is willing to pay is a measure of simply how much she desires a thing.
i recalled this conversation this past week, when a legion of affluent indie game developer dudes lined up to insist that the arbitrary $100 fee on steam’s supposedly-democratic greenlight service was chump change to any “serious” game developer. “go make a great game, and then everything will line up for you, assuming you’ve got half a brain,” wrote ben ruiz.
well, no, as i learned this past week, when my new game was rejected by the sponsor we were counting on, the world does not just toss money at you for creating things you love. if you were raised middle class, you’re probably used to having money always within clutching range. this isn’t true for a lot of people. i had to ask for donations in order to cover the fee for submitting dys4ia to the igf (mike meyers generously paid the thing). am i not a serious game developer?
i say all this as a preface to the revelation that i have about $1200 in my bank account right now, and our rent was just increased to over $1100. we have no income for the foreseeable future. it seems like a perfect time to relaunch my online store.
LEMME TELL YOU WHAT WE’VE GOT. first: mighty jill off stickers and magnets! these are sets of 48 different tiles, hazards and jill poses from the game. make your own deadly tower for jill to endure! if you get the magnets, obvs, you can rearrange them on any fridge-like surface over and over. the stickers you can place once, but you can put them anywhere.
second: a ten-page preview zine of my forthcoming choose your own death adventure, currently looking for a publisher! in this queer pulp adventure book, your only choice is which page to open up to: turn to one and read how you die, or get caught, or are imprisoned for all eternity, etc. this zine features ten deaths out of a hundred and three illustrations.
and finally, there’s the poster of the cover of rise of the videogame zinesters. it’s almost sold out, but we have six more copies that need good homes. there’ll be a reprinting at some point; meanwhile, this is your last opportunity to get your hands on one for a while.
there’s also a mysterious new zine coming soon, co-authored by myself and my partner in crime. what could it be?
click here to visit the store! the money we made selling posters helped us make rent and find food in a big way. any purchases the store makes will for real help us out a lot. i’m not an economics whiz – i only took the one class – but a set of magnets buys a meal for us. if you want my partner and i to keep living and making rad stuff, that’s a pretty solid investment.