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ballin on twine

(image from porpentine’s the sky in the room.)

in my book, published last march, i wrote about my excitement over twine as a game-making tool for authors with absolutely no coding experience. almost six months later, i’m astounded by how many new twine games there are, especially from women and queer authors, and especially from first-time game makers. twine has become fertile territory for marginalized voices to grow.

(a caveat on twine: i’ve only used the windows version. people have told me that the mac version is really buggy, which is unfortunate.)

below is my attempt at a list of twine games on the internet (including my own). as a cross-section of videogames they show a very different form than the one we expect to see. recommendations: all of them.

seven hours pass by loren schmidt

ten by maddox pratt

intake by maddox pratt

fall by maddox pratt

the sky in the room by porpentine

myriad by porpentine

batman is screaming by porpentine

a place of infinite beauty by porpentine

workday by kim moss

drowning by kim moss

alone in an alien swamp by kim moss

úrquel the black dragon by david t. marchand

eioioio by david t. marchand

the temple by luna

arcadia by jonas kyratzes

pontrefract by kitty horrorshow

when sneezles attack by rachel helps

calories by emma fearon

escape pod by aaron evan-browning

choose your own anna anthropy interview by cara ellison

absent heroes: choose your own interview II by cara ellison

weird tape in the mail by adam dickinson

circa regna tonat by jasmine choinski

rat chaos by j chastain

sex cops of tickle city by anna anthropy

police bear by anna anthropy

encyclopedia fuckme by anna anthropy

afternoon in the house of secrets by anna anthropy



  1. porpentine wrote:

    we have made twine our own

    8/29/2012 at 4:37 pm | permalink
  2. auntie wrote:

    chris klimas, the author of twine, tried to leave a comment and got a weird error message. but here’s the comment:

    Twine desperately needs people who know Python to love it, especially someone who could be a maintainer for the Mac. A group of people approached me about updating it a while ago; they have a github repo at but sadly have not come out with a release per se.

    I think sometimes about doing a rewrite based on what I know now — wxPython was not the smartest of choices — but I am stymied right now as to the right language/toolkit to use.

    I should add finally that it has surprised the hell out of me a) that people really do use Twine b) and they use it in the oddest, most fascinating ways.

    8/29/2012 at 8:14 pm | permalink
  3. L wrote:

    I didn’t get around to playing Calories when you last mentioned it, and I didn’t quite remember what you said about it, so I played it now. It’s good.

    8/30/2012 at 8:34 am | permalink
  4. DavidMarchand wrote:


    the twine of the videogame twinis- wait…

    the rise of the twineo- you know what, fuck it, let’s just keep making these.

    8/30/2012 at 10:12 am | permalink
  5. Bread wrote:

    Twine is a really cool program and medium to work on. Being able to look at your game and see the connections between the screens is kind of intoxicating.

    8/30/2012 at 7:23 pm | permalink
  6. matt w wrote:

    David — Twinesters?

    8/31/2012 at 7:16 am | permalink
  7. Twinesters sounds good. Anyway, feel honored to be on the list. I may be a cis straight dude, but I’m also a South American first-time game maker, so maybe Twine has a strange, inscrutable component that makes it appealing for videogame minorities, for some reason?

    8/31/2012 at 10:34 am | permalink
  8. Jonas wrote:

    Hey, don’t forget me, I made one too! It’s called “Arcadia: A Pastoral Tale” and I’m extremely happy with it. One of my best game-making experiences.

    8/31/2012 at 5:48 pm | permalink
  9. auntie wrote:

    well shit how did i forget that one? i’m adding it right now

    8/31/2012 at 5:51 pm | permalink
  10. Jonas wrote:

    Thanks! :)

    Twine really is amazing. As I’ve said elsewhere, I wish there was a Twine-like interface for Ren’Py. And more themes for Twine itself. It’s a great tool.

    8/31/2012 at 6:02 pm | permalink
  11. porpentine wrote:

    twine naturally appeals to people outside the ordinary run of gaming because it’s simple and accessible and intuitive, and also because people who aren’t Gamers with a capital G are more likely to value a good story, narrative, feelings, words, everything that interactive fiction allows

    9/1/2012 at 12:28 am | permalink
  12. porpentine wrote:

    a good story can’t be quantified and doesn’t need a huge budget and a fortress of esoteric, inscrutable code, that’s why nerds don’t get it

    9/1/2012 at 12:29 am | permalink
  13. That seems about right. Besides, I believe, Twine’s accessibility not only attracts people who can’t code, but also probably scares people who can, because you can’t show off your coding skills with hyperfiction. But that’s just a guess.

    9/1/2012 at 9:56 am | permalink
  14. Leo Loikkanen wrote:

    I did this with twiiiiine. Cause it’s horribals

    9/7/2012 at 3:39 am | permalink
  15. auntie wrote:

    added a bunch of games to the list !

    9/23/2012 at 9:15 pm | permalink
  16. L wrote:

    Maybe include this thing? It’s awfully silly though.

    9/27/2012 at 9:50 am | permalink
  17. Jesse M wrote:

    Thanks for the list. I’ve found one other nice list at TwineHub (… I kind of wish there was some active forum for Twine enthusiasts, like the ones that exist for other types of fandom. Maybe they’re out there and I’m just missing them?

    3/5/2013 at 9:59 am | permalink
  18. bryce wrote:

    I just found out tonight that the person who wrote “Blue Chairs” is the same person who created twine.

    7/7/2013 at 12:41 am | permalink

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