HOLY SHIT MY BOOK IS OUT
are you ready for a guildhall story? one of the books we were assigned to read was “the ultimate history of videogames” (the title of which has proven inaccurate, my book having been published after it) by itdoesntmatterwho. and it was terrible, misinformed, and extremely selective, telling the story of the handful of corporations the author was most fixated on as though it was the entire history of the form. i was complaining to my teacher that the author couldn’t even be bothered to research the spelling of some designers’ names, when he told me that all videogame history books were “fanboy ravings,” i think his words were.
“maybe someday you’ll write the first real history of videogames,” he added. i couldn’t decide at the time (nor have i been able to decide since), how patronizing or not he meant that. but i realized, writing chapter two of rise of the videogame zinesters, that i was doing just that.
but zinesters is more than a history. it’s a manifesto, a call to action, a do-it-yourself guide, an autobiography, in places. it’s an attempt to shift the balance of our dialogues about videogames a little. when our culture discusses videogames, it mentions corporations, blockbusters, and a hyper-masculinized “gaming” culture. rarely does the idea of the small, authored, self-published game get much air in our discussion of art, even though it’s these games that are the most important to games’ relevance to a broader range of human experience. nothing is more harmful to an art form than a monolithic perspective or the restriction of the means of creation to a privileged few. this is how jeanne, my editor, pitched rise of the videogame zinesters to me twoish years ago.
i owe jeanne so much: in addition to suggesting book, she worked tirelessly as my advocate in a publishing industry that was entirely alien to me. many of the metaphors are hers; sometimes i can’t tell which words are mine and which are hers. it’s her book as much as it is mine, and if it weren’t for her, rise of the videogame zinesters would still just be an escapist article about the printing press.
the book is IN STORES today! you can use this website to try and find a store near you that carries it. it’s also on amazon, but i prefer that you buy it in a bookstore if you can – that means the bookstore has to keep it in stock. if your local store doesn’t carry it, ask them to order it! you can use amazon to preview the book, though – there are a lot of pages online if you click on the book’s cover. yes, there is a kindle version.
and yes, i’m still raising money for my book tour. i’m currently planning events in boston. if you want me to bring the message of zinesters to as many places and people as possible – that everyone, not just corporations, can make games, and that the existence of those games enriches us and our culture – consider tossing a few dollars toward my tour!