today was klik of the month number 50, and we made fifty games! we made 67, in fact, as of this count. like thirty of them were made by a single person though.
i felt as though my exposure to stencyl was incomplete: it seemed as though stencyl could be an easy way to set up complicated and silly physics. i had to make a game with physics, so i decided to return to an earlier theme of a space marine knocking shit off of store shelves.
in this sequel, space marine visits the pet shop, our grizzled hero seeks the comfort of a kitten companion. but only one particular kitten will do, and this animal shelter is packed with both pets and spikes! better be careful around these delicate creatures, marine! ALTERNATE “PETCO SUPERVISOR” PLAY MODE: try and shove all the animals onto the spikes as quickly as possible to make room for new inventory!
stencyl has a lot of option for collision boxes, for physical properties of actors and collision groups, but trying to manage collision in stencyl’s snap-block scripting is really hard. stencyl makes it easy to do some very complicated things, but also makes it very hard to do a lot of simple things. i finished this game in three hours, which is longer than most klik of the month games, but that’s not altogether too shabby considering i was learning the thing at the same time.
games i especially liked from this landmark klik of the month: a game about the experience of having someone watch you play a game and a spider-queens fan adventure that includes all the fetishes i missed in the original.