Category Archives: font

wizard’s manse

wizard's manse

wizard’s manse is a typeface designed to accompany magic forest: use magic forest for your main body of text and wizard’s manse for the headings, for example. it’s a small caps typeface with enlarged drop caps. been really into drop caps lately, i guess.

this truetype font was commissioned by rob beschizza, who wanted me to make it freely available. feel free to use it in all your cool projects! there’s a download link above. the font is pixel-perfect at sizes that are multiples of 16 – so size 16 is normal-sized, 32 is double-sized, etc. click here to download wizard’s manse.

you can view my original worksheet for this font at my patreon.



a new vector font! i designed it for the back of my new business card, but i liked it so much that i decided to make a truetype version. like my last vector font, it was initially assembled in gallerynes and then rebuilt as a vector font in fontstruct. it was an excuse to play with curves and thick serifs. i think it evokes the feeling of being a pirate dumping cracked amiga games possibly better than it does the feeling of being a druid.

there’s one alternate character: lowercase R is a condensed version, the same width as most of the other letters. the uppercase R has a little flourish that extends it – the idea is that when it appears at the end of a word or otherwise enters empty space, you can extend it a little. again, this and all of my fonts are free to use for whatever projects you wanna use them on. download cyber-druids.


dysin4mation is a font i made for my upcoming game, dy5phoria. it’s based on the typeface that appears on the title screen of dys4ia. mostly i just like this type for the As. it was also an opportunity to try out a new tool for making pixel fonts, which behaved exactly how i wanted it to (but needs a mass copy-paste – i wanted to reproduce the entire set of capitals in the lowercases, which required copying and pasting every letter individually). this pixel font is crisp in multiples of 12, use it for whatever.


a truetype font for all of your sinister incantations and lists of unholy regents.

for these digital sigils i tried to misalign lots of things, to break symmetry between a lot of characters, and also to put descenders in some unorthadox places (the M and the O). capital letters have ascenders and descenders, while the lowercase ones are fixed-height. you can use that to further misalign things: for example, if you have two Ls next to each other (as in the word “HELL”), try putting them in different cases.

like most of my other fonts, WITCHQUEEN looks best at sizes that are multiples of six (twelve, eighteen, twenty-four, etc.).

thick-ass labies

ladies and genderqueers, my first vector font! well, i sort of cheated. i built it out of tiles.

i initially drew the characters in gallerynes. i restricted myself to just four shapes: a square, a convex curve, a triangle, and a concave curve. then i used fontstruct, which also allows for tile-based type building, to create a truetype version, which i cleaned up with my own software. the result is this thick-ass font that you can use for whatever, if you want to.

bubble butts

this font is inspired by the gameboy version of bubble ghost, with a few changes (in particular, i don’t care for the original Y). this is a layered font: type in lowercase for hollow letters, UPPERCASE for solid letters. type each in a different color and put one on top of the other for a two-color typeface! a classy fixed-width true-type.



there’s a shortage of italic pixel fonts – the typeface from link’s awakening is the only one that leaps to mind – so i threw together this truetype font based on the text from all roads lead from home, which has always been one of my favorites despite being a quick experiment. fixed width, capitals only. i’m looking forward to seeing it in some of your games. star perv made the rounds at the last ludum dare, and nothing makes me feel so pervasive as cracking open someone’s game and seeing one of my fonts look back at me.

sample text by christine love.