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category archives: mine

star court

star court is based on a little old mac game called kangaroo court that my friend miguel made me play on his little old mac. “it’s basically an anna anthropy game,” he said. when the first witness turned out to be “a very friendly person with large insect-like eyes and a ray gun,” i realized it […]

lesbian spider-queens of mars (uncensored)

the original, uncensored version of lesbian spider-queens of mars is now on sale for windows and mac! lesbian spider-queens was an opportunity to play around with the mythology of arcade games: because the economy of the arcade demanded swift player turn-around times, a lot of the storytelling in these games happens in the margins. lesbian […]


i’ve been doing a lot of little experiments in non-digital games lately! i’ve been working on a simple, silly story game for two players that i hopefully will be ready to show off soon. but in the meanwhile, here’s a new, little, completely unplaytested game: KILLWHEEL! KILLWHEEL is a spin-the-bottle-like game. players take turns spinning […]

gay cats go to the weird weird woods

  GAY CATS GO TO THE WEIRD WEIRD WOODS is my latest osmo-like game – as in, a charming little adventure where you just wander around and see and hear neat things and don’t have to worry about messing up and losing. it’s kind of a continuation of emotica except that instead of appropriating icons i […]

dos and donuts

dos and donuts is a tiny game i made at my friend cherry’s twine workshop at gaymerx! she gave everyone donuts, so i made a game about donuts.

emotica with android characters

i saw the android / google hangouts emoji set for the first time the other day (thanks andrew!) – when i did, i knew i needed to reskin my emoji game emotica with them. emotica was designed around the iphone character set. i think those characters are pretty ugly, but i like the ugliness of […]

magic missile

magic missile is a found image improv game of wizard battles for social media – i’ve been playing it on twitter. you can read the rules at my patreon post about it, or you can look at a transcript of a game. it’s really simple: each round is an image with an explanation of what […]

space / off

space / off is a collaboration between merritt kopas and i. i did the art and animation and the writing, she did the programming and all the tweaking. connor sherlock did the soundtrack. it’s a game for two jilted space lovers sitting in the same room, at the same computer. it costs five bucks. merritt […]


we often talk like the history of indie games begins in the 2000s with japanese and white american men. that couldn’t be farther from the truth. one d.i.y. game-making community, based around a text-mode shareware game-making tool released in 1991, was the creative stomping ground of a bunch of young trans women. which is why […]


a new vector font! i designed it for the back of my new business card, but i liked it so much that i decided to make a truetype version. like my last vector font, it was initially assembled in gallerynes and then rebuilt as a vector font in fontstruct. it was an excuse to play with curves […]