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category archives: mine

be witching

be witching, my tabletop game about witch fashion balls, is available now in print-and-play format. players draw outfits, provide commentary on each other’s outfits (opportunity to channel your favorite obnoxious reality TV judge), and then there’s a pageant-style interview round where the players decide who is most worthy of being crowned witchqueen of the ball. […]

aunt flora’s mansion

aunt flora’s mansion is my second puzzlescript game! my first was a remake of doug beeferman’s 1991 puzzle game, cyberbox. flora’s mansion is a riff off of that game: i made it using all of the pieces from my cyberbox port. there are some neat machines you can build out of cyberbox’s pushers, sliders and […]

anna’s b-day bundle!

IT’S MY BIRTHDAY THIS WEEK! specifically on the 28th. i’m turning from a 31-year-old crone into a 32-year-old crone. in honor of that transition, i’m having a week-long sale of some of my games! LESBIAN SPIDER-QUEENS OF MARS, DYS4IA, TWINE AND PUNISHMENT and STAR WENCH are all three dollars each (normally they’re $5!), or grab […]

cyberbox

when stephen lavelle first implemented realtime games in puzzlescript, i thought it might be neat to implement some basic ZZT stuff in it. (stephen asked me about how timing worked in zzt; i don’t know if he ended up basing any of his puzzlescript features on it.) eventually a simpler idea came through: porting doug […]

i’m thinking of having them taken out

here’s a fucked up new twine story. it’s one of those Personal Games, i guess. contains references to abuse, trauma, self-harm and martyrdom. skip it if you need to.

frog princess

FROG PRINCESS is a new truetype font based on the typeface in frog assassin. the text that appears in that game is made of 4×4 pixel letters with 5×5 pixel numbers. this version adds 5×5 pixel dropped capitals inspired by illuminated calligraphic capitals. it was made in fontstruct! download frog princess here, or have a […]

new zines: anna’s guide to freelancing & more

  hey all! there are three new zines available in my online store in both paper and pdf forms! they are: anna’s guide to freelancing: how to not starve or burn out. a collection of advice from my years of freelancing, on how to advocate for yourself with clients, how much to charge, how to work […]

frog assassin

most of my zzt-inspired work so far has been low-pressure and about exploring and having weird encounters. that’s the part of zzt i find most compelling: its grid-based shootouts often feel frustratingly chancy, which is exacerbated by the resource scarcity that plagues most zzt games. there’s this one approach to combat in zzt that emerged […]

a whole year

i’ll almost certainly remember 2014 as the year i met my perfect boyfriend, started dating, fell in love, and shacked up. it still amazes me that it’s our anniversary in a couple of months – how has it been a whole year? dense as it was with crises both small and large, it stuns me […]

the mystery of the missing mythics

magic missile was my first experiment in designing play around internet image searches. some time later i had the idea of a twine game that would pull images from image search for use in the story. i liked the element of chance that image searches provide: really specific searches will have really similar results, but most […]